Swim into Photoshop World!

Release Date: 2008-02
02_2008
Rating: 0 votes

CD descritpion

On CD1 you will find Virtual Training Company’s software training
CD for Adobe After Effects 3.1. This program provides for a fast,
easy, inexpensive and highly effective method, for computer
training.
Adobe After Effects 3.1 is a multi-layer, graphics, animation,
and compositing program in which you have the ability to manipulate
2D layers in a 3D space. In this Virtual Training Company
tutorial, Ian Cowles will guide you step by step through many
small projects to help you learn AfterEffects 3.1 inside and out.
You will learn about masking, framerates, and modeling techniques.
Before long, you will be creating and rendering projects
of your own!
Listed below are the chapter and lesson contents for the first
part of Adobe After Effects 3.1.
VTC’s Adobe After Effects 3.1 tutorials

Articles

  • Free Issue to download 02/2008

    Free Issue to download 02/2008


  • Swim Merlin swim!

    I always liked acuatic scenes, each one involves you in unique mood and colours, but over all, I like these kind of scenes because of what it takes to representate them in 2D and also in 3D, to take each of those details and to be depicted in a drawing.


  • CHEVisodes

    CHEVisodes is an episode based cg animated movie featuring CHEV, a quite freaky goat living some wild adventures. Other characters may join CHEV in his adventures but this will be yours to discover… CHEVisode is yet to be published, but you can still take a look at our website to see some Work In Progress. We hope that you will enjoy the CHEVisodes as much as we enjoyed making them.


  • Creating an anime Illustration in Photoshop

    Thanks to programs such as Photoshop artists can create new methods of drawing using layers and a system of organization to help bring their art to a new level. Photoshop’s ability to zoom in and out on an illustration helps allow an artist to examine their art in a variety of different perspectives that would be hard to achieve with pencil and paper. Here is a method of developing an illustration from the first initial sketch to the finished product.


  • Exporting Animation Frames

    This tutorial teaches intermediate 3D Max users how to export their animation frames as JPEG files. With a basic plane and cube work file already created, lets begin exporting animation frames into Flash 8. You will also find the work file as well in 3D Max format. Thank you and lets begin.


  • Fear of the dark

    Here are the details of how my latest character named was made Fear of the Dark. I will explain you, bellow, what methods, tools and tricks of the trade I have used. I’ve created this final image for the strange behavior contest (www.cgtalk.com)! It’s a strange creature, a mix between a crab, a worm and a deer.


  • Trapped

    What I would like to do is to pick of the animals the characteristics that more fascinate me. During a recent travel I have taken some photo at the Bird Park of Kuala Lumpur. Immediately I’ve been captured by the expression of this parrot.One strange mixture of drama, given from the animal in cage, and of fun given by the behaviour typical of these animals.


  • Adrift

    For this painting I wanted to focus on the elements of good and evil. These opposing forces will be represented by one man, illustrating the two sides of his soul. This was quite fun to work on, probably one of my more complex works. In this tutorial I will share the basic progress of this piece.


  • Transformers

    When Transformers hit the big screen, it soon raised up the heat in theaters all over the world. I even went to see the film again particularly for this artwork, in order to get a more vivid feel of the scene, as well as searching for ideas.


  • Deep and moody

    Right time to go deep into Photoshop and create an image using loads of simple effects to create an image with depth and composition. This is simpler than you think but can demand a lot from your system. You will be switching between Illustrator, Photoshop, Painter and throwing a few hand rendered elements in just for good measure so put the kettle on, sit back and get ready to begin!


  • From real to surreal

    For this tutorial, I used a stock photo from http://www.sxc.hu. The tower, the sky and the crows of this photo already give a kind of surreal feel to it.


  • The Lord of the Ducks – Carl Barks

    Carl Barks, born in 1901 in Oregon, was one of the most important comic book artists in the world. Barks was a contemporary of Constantin Alajalov, Edward Ardizzone, Boris Artzybasheff, Walt Disney, Robert Fawcett, Al Hirschfeld, Ray Prohaska and Saul Tepper ve Sulamith Wulfin and idolized their work.


  • Interview with... Marek Kochout

    Pooh and Darkwing Duck. I was only half way through my course but decided to take the test and try out anyway. As it turned out myself and 3 others were offered jobs as Trainee Inbetweeners. It would mean having to move to Sydney, but I decided to go anyway. Six years at Disney were great and I worked myself up to Animator. In 1996, Fox Animation was starting up a Studio in Phoenix Arizona, and they were coming to Australia to look for Animators to staff their new Studio. I submitted my reel and got a job working on Anastasia as a special effect animator. After Anastasia the studio began to decline and I applied to Dreamworks in 1998. I was hired to work on The Road to Eldorado and have been here ever since. I made the jump from Traditional (Hand drawn) animation, in 2002 to work on Shrek 2 and have been a 3D animator since.


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